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September 2008

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The Digital Generational Divide: BabyBoomers Are Not Old!

That's a screen capture I grabbed from the Morgan Stanley March presentation and analysis flagged by Tech Crunch the other day.   The idea that "email is for old people" is nothing new - I've written about this several times here.   What is most relevant for nonprofits is how this will manifest itself in the workplace - this was the whole topic of discussion at the Minnesota Nonprofits Conference.

I am a proud member of the baby boomers generation (2nd cohort).  I was introducing a colleague who is of my generation to social networking and showed him LinkedIn - and it was really appealing.  Sailed over any objections.  But I tweeted a comment like "Linked In is a great way to introduce older baby boomers to social networking."   A follower politely told me that calling baby boomers old was offensive.   I don't think that's what I mean - because I'm one too!

I guess I refuse to think of myself as "old"

Anyway, I happened to come across this awesome list of Learning Games to Change the World and clicked through to the Karma Tycoon described as

Karma Tycoon rocks the gaming world by offering you a thrilling ride through the world of social entrepreneurship as you earn Karma in virtual communities across the US.

I strongly resisted the urge to set up an account because I have to finish planning out my trip to Austrailia, so I clicked over to the curriculum page. The tag line is:

this is the site for old people who want to help young people do something

Hmm .. there's that word again.

All this to remind you that I'm giving away a copy of the book Mobilizing Generation 2.0 and you have less than 24 hours to leave a comment in that post if you want chance to win.

Games for Change Announces 5th Annual Festival

This is will be third Games for Change Festival!   

The only festival dedicated to the new movement using Digital Games for Social Change will explore real-world impact, the latest games and funding strategies. Hosted in New York City by Parsons The New School for Design, the 5th annual Games for Change Festival will take place in June 2 - 4, 2008.  Expert practitioners -- academics, activists, non-profits, funders -- will be called in to examine the impact of current games, evaluations planned and the ongoing work to build the field. You will have a chance to see a variety of new games in development first-hand, and at the Games Expo sponsored by Microsoft, festival-goers can play the latest state-of-the-art games.

More details on the program hereRegister now before early bird pricing deadline passes on April 14th.

This year they will be offering a pre-conference workshop called Games 101 - so if you are thinking about getting into this exciting field and want to learn more - this is the workshop to take.   

Games for Change Is Seeking A Community Manager

Games for Change is looking to hire a community manager to manage a variety of online projects, primarily the Knowledge Network.  This is a resource directory and social networking space for the MacArthur Foundation's Digital Media and Learning Initiative, a 4-year funded project going into its 2nd year.  This person will also oversee G4C's online presence, listserv, and future social networking space.   For detailed info see here

I've attended the Games for Change conference for the past couple years and it is an amazing community.  I don't normally blog job announcements, but it is such a great organization and if I lived in New York I'd be appying myself.

Games for Change 2007: Funders Perspective Panel


Photo by Rikomatic

The key takeaway for me is the whole point about the need for new metrics to measure learning from games.   That the old metrics aren't working.   This is the same conversation that is happening around web metrics versus blog metrics.  If you use web site metrics to evaluate the success of your blog, they don't work for a lot of reasons.   There was some push back from someone in the audience "How can we measure virtual worlds when we really haven't yet figured out what works and what doesn't."  There was an acknowledgment from a panelist about the tensions between the need to look at results and the need for experimentation and pressures of timing.

Each funder gave an overview gave an overview of their program

MacArthur Foundation

  • Talked about the openness to games and the need for research
  • Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. 
  • Working on a series of research studies on the benefits of games
  • New learning environment puts games at the center.  It is a new form of teaching, not just skill-based learning.   What does the next generation of learning environments look like?
  • How do those learning environments impact institutions?  What do libraries look like in the future?
  • The power of games have caused to rethink many things.
  • How to begin to have conversations to understand it.
  • New set of research methods for this.  How do we think about virtual worlds and help us study human behavior.

National Science Foundation

  • Two years ago. The core thrust: high performance computing, data visualization, virtual organizations, and learning and work force development
  • Solicitation on the streets for programs at the k-12 level to train students to use cyber tools for science.
  • Looking at how to be less of training but more on learning
  • Funded the infrastructure, and less well on content. How to find the right funding mechanism to facilitate collaborative teams? 
  • Interested in games as an objective component to study.  What are the implications and ripple effects?
  • We need metrics! Not only those that apply metrics but need to rethink them.

Microsoft Corporation

  • Interested in games for learning and social change
  • Partners in Learning program -- gave stats.  Emphasis is on digital literacy.  Program is world-wide.
  • Funded a project to work with state of Michigan - requirement for high school graduation is that all students have an online learning experience.
  • Grantees - like Global Kids - found the right group to fund.  They have been a leader.  TakingITglobal is a grantee.  Grants are about taking it scale.
  • Scaling is an important point
  • Issues: What is our assurance of quality of the game? What are the metrics? What is the meaning making?  Translate what gamers do into the language of "normal traditional education" and out of school time learning? 

Some questions:

What have you seen in terms of partnerships for people seeking funds for games?

There is more open dialog.  Interesting projects that are not the historical type.  Seeing more inquiries of small nonprofit academic research entities.   We're seeing less traditional applications.

There are two areas - one where applicants collaborate and one where we the funders collaborate.  "We're just as guilty of being in a silo and mired in our work."   Make it priority for organizations to work together and share lessons learned and commit to common metrics.  It is also no small feat to get traditional foundation board to agree to fund game initiatives.  Raising up of kids s is essential to this conversation.  Making kids s public so we as adults can understand what is going on.

On the topics of metrics, we don't have a name for virtual worlds yet.  How do we get to metrics when we don't know what we're talking about? 

Government funders have a congressional mandate for evaluation of anything that is funded and to use quantitative methods and research analysis.  Thus, metrics are very important!

This is a time pressure question!  We've got this moment in time with the interest, but figuring out the assessment takes longer.  There are different ways of approaching games and different outcomes.   For our interest, less interest in games for skill development.  "Drill and Skill"  We're interested in assessing learning attitudes from games - How do you approach problem solving, feedback, and how does learner's attitude  change?  How do you measure the change?  Where is an existing framework to help us understand this?   There won't be one system of assessment - and there different types of dispositions. 

It is important to also consider the different contexts for the evaluation.  It will be different for universities than smaller nonprofits.  They have observed that many nonprofits don't do any evaluation because it seems ominous and hard to understand.  They recommend that the organization gets something on paper.  This holds them accountable.   

Social change is a difficult thing to assess.  How do you quantify.  Where is the funding for an activist who wants to make game for change?

Some funding mandates do not allow the funding of activists.   Assessing social change is the same conversation as assessing learning.  It is the same conversation.  "If you want to change the world, it's about a learning moment that helps you change your perspective."

Evonne/In Kenzo also posted some notes here.
See Rik Riel's notes here.

Games for Change: Clive Thompson

Click To Play

What if your kids want to play video games?  And while I'm not sure if this the site that Clive mentions in his interview, Artificial Wisdom provides rating and reviews of educational content of video games.

Check out Andrew Parker's post about the session here.

Gene Koo not only took great notes here, but also recorded the session.

Clive Thompson's blog

Games for Change 2007: Teens are Not Just Playing Games: They're Changing the World! And Learning Too!

Click to Play

From the Teen Scene panel at Games for Change (Notes here)

This panel was an inspiration.  More context at Holy Meatballs.

Also, congrats to Global Kids for winning an award at Games for Change

This is a live blog from the reception and will fill in the details later.  I'm hoping that Barry Joseph will leave me a comment ... I can't find him the room

Games for Change: Teen Scene Panel

Description: Go behind the scenes as students at a Washington DC public high school work to create a 3d game for the American Red Cross.

This is a documentary from one of the panelists who is speaking at the Games for Change Teen Scene panel that shows us how teens are more than just playing games. They are creating, modding, evaluating, and even making movies out of them. Come here area teens from a variety of after school programs report on their activities and describe the impact this is having on their lives.

Quote from panelists: "In order for us to make a game about fire safety, we had to learn about fire safety."

"Imagine America being smarter because of playing games.  Imagine a world where we care about issues because we play videos.   And it is enjoyable. "

Gene Koo captured an audio recording and some notes here.
Here's Barry Joseph's from Global Kids blog post here
And the official press release from Global Kids.

Games for Change: Chris Melissinos, Chief Gaming Officer

Click to play

Chris Melissinos, Chief Gaming Officer, Sun Microsystems, gave the keynote at the Games for Change Conference.  He spoke about how games can make a positive impact on society.   He shared what he does as the "Chief Gaming Officer."   He also shared that he has 42 game consoles in his house.  He offered some advice to parents about the important of playing games with your children.  I caught up with him for a brief video interview.

Ian Bogost has an excellent text transcript here.
Gene Koo has an audio recording here.

Games for Change 2007: Virtual Activism Panel

Flickr photo from Holy Meatballs

I just finished the Nonprofits in Second Life Mixed Reality Panel at Games For Change.  That's a screen capture of the Second Life side of the panel.   The real life part of the panel got some great questions particularly around how to decide whether Second Life is right for your nonprofit, metrics, and community weaving.  Rik Riel posted an edited chat transcript over at the Techsoup Secondlife Blog.  Susan's slides are here.

Gene Koo posted some notes and an audio recording here

Ian Bogost took extensive notes of day 1, including this session (although he omits the panel moderator's name)